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 Post subject: Codesourcery G++ lite + Eclipse on SAM9
PostPosted: Sat Dec 25, 2010 3:46 pm 
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Joined: Tue Aug 31, 2010 9:57 pm
Posts: 3
Dear Forum Users,

- I am quite new to arm development environmetn and would appreciate your experience
- at the moment i am using the G45 EKES development environmnet.
- I am able to creat an hellow world application and run it on the G45
- the above application is part of the buildroot. I can create an Image file and load it to the development board. then using the uart I can login and execute it.

-- OK now, I would like to move on. How do I set a remote debugger using codesourcery lite and eclipse?
-- my development enviromnet is linux Debian (host) and my device has linux 2.6.

I am really noob here so any assistance is more then welcome!

**** Marry Christmas Everyone :) ****

Guy


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 Post subject: Re: Codesourcery G++ lite + Eclipse on SAM9
PostPosted: Wed Dec 29, 2010 10:09 pm 
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Joined: Tue Aug 31, 2010 9:57 pm
Posts: 3
I really do not get it....

Dont you use a debugger folks?

come on throw something?

Guy


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 Post subject: Re: Codesourcery G++ lite + Eclipse on SAM9
PostPosted: Wed Dec 29, 2010 11:13 pm 
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Joined: Sat Oct 30, 2010 6:04 pm
Posts: 574
This is a fairly low trafficked board. Perhaps you should google around for some guides on how to setup remote gdb debugging sessions on similar platforms. I've got to believe this stuff is out there, so asking some Linux nerds to re-explain it again might illicit some terse responses.

Now, personally, I prefer to instrument stuff and look at the telemetry coming out the serial port. If that doesn't help, I'll fire up a SAM-ICE/J-LINK with Keil uVision and run the board from the AT91BootStrap (9260,9261,9G20), through to the kernel, and use the .MAP file to navigate. It's a bit down-to-the-metal, but I can usually solve the problems the in-house linux devs are struggling with.

It always helps to proof your code on the host platform first, and be familiar with the flow. For things like AT91BootStrap I can build and run/debug the code directly from uVision.


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